![]() ![]() Looks like I’ll have to make sure that the end user (Gamer) has this Gamecontrollertest project (using SDL 2.0.4) finds the controller no See You got it! I couldn’t find the Xinput version so installedĭirectX End-User Runtime Web Installer from here Needs the Xinput 1.3 redistributable installed in order to function. Support version 9.1.0 (which is the version included with Windows 7). Off the top of my head SDL loads Xinput at runtime, and doesn?t Libraries, but it’s deprecated at this point and IIRC there are a number It’s not my preferred way of distributing If you don’t have any other dependency on the DirectX redistributable Iīelieve you can simply package Xinput1_3.dll alongside the SDL dll in It’s pretty much only a requirement if the machine is Systems running Windows 8 and higher you don’t need to install anything IIRC, SDL does the right thing and looks for Xinput 1.4 first, so on Luke> On Sep 14, 2015, at 5:23 AM, MattRobinson wrote: It needs the Xinput 1.3 redistributable installed in order to function. ![]() Off the top of my head SDL loads Xinput at runtime, and doesn?t support version 9.1.0 (which is the version included with Windows 7). Out of curiosity - do you have the June 2010 DirectX SDK installed? Thinking of trying VS 2015 community next. ![]() I cannot build the SDL-2.0.4-9799 project with VS2010 (or try it with VS2008) as the express versions do not support solutions and throw lots of build errors. INFO: There are 0 game controller(s) attached (1 joystick(s))Ĭopied the above project and rebuilt with SDL2-2.0.4.zip from changing the include / library paths, and using the SDL2-2.0.4.zip SDL2.dll version. …SDL-2.0.4-9799\VisualC\Win32\Debug\SDL2.dll copied to Visual Studio 2013\Projects\gamecontrollertest\Debug Linker > input> additional dependencies: SDL2.lib, SDL2main.lib Libraries: …SDL-2.0.4-9799\VisualC\Win32\DebugĬ/C++ > code generation > runtime libary: multi-threaded DLL (/MD) GAMECONTROLLER PROJECT CONFIG PROPERTIES::Ĭ/C++ > include and library directory paths set to Using the game controller test project SDL_gamecontroller.h and SDL_gamecontroller.c from on a x86 build with VS2013 Update 4 community on Win 7 Pro 64bit OS. SDL2.lib, SDL2main.lib, SDL2test.lib and SDL2.dll all created here …SDL-2.0.4-9799\VisualC\Win32\Debug ![]() Ran the VS2010 solution in …SDL-2.0.4-9799\VisualC\SDL.sln using VS2013 Update 4 community on Win 7 Pro 64bit OS.Īn upgrade VS compilers warning dialog was displayed - accepted upgrade. The results will be added to your test page.I’m still not getting anywhere with this gamecontroller problem. If you want to compare the results of different tests, simply repeat the test. You will see the minimum, average, and maximum latency, as well as the polling rate and jitter. When the test is complete, the program will redirect you to the site with the results. This will allow the program to collect data about the gamepad's latency. If your gamepad is not detected, make sure it is connected correctly and try again.Īfter the gamepad is detected, the program will ask you to move the left stick in a circle without stopping. Gamepadla will automatically detect connected gamepads. Just double-click on the fileGamepadla.exe filefile to launch the program. Make sure your operating system recognizes the gamepad. You can connect your gamepad via Bluetooth, with a cable, or with the included receiver. The results obtained from Gamepadla should be used as a guide, not as an exact measurement of input latency. Therefore, although Gamepadla can give a general idea of the "response" of a gamepad, it cannot accurately measure input latency in the traditional sense. This method of measurement can be affected by various factors, including the quality of the gamepad, the speed of the computer's processor, the speed of event processing in the Pygame library, and so on. Gamepadla measures the delay between successive changes in the position of the analog stick on the gamepad, rather than the traditional input latency, which measures the time between pressing a button on the gamepad and a response in a program or game. Gamepadla works with most popular gamepads and supports DInput and XInput protocols, making it a versatile solution for testing different types of controllers. This tool will help you get accurate data about your controller's performance, which can be useful for gamers, game developers, and enthusiasts. Gamepadla is an easy way to check the polling rate of your gamepad. Gamepads polling rate and synthetic latency testerĪ website with a catalog of tested gamepads: ![]()
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